Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade
In this lesson students combine science and math standards to explore the animal adaptation: camouflage. Students engage in discussion, watch a video, complete a hands-on activity, fill out a table
Grades:
6th Grade, 7th Grade, 8th Grade
This lesson helps engage student voice in developing stronger research questions and projects on topics about which they are interested, curious, and passionate. The Question Formulation Technique
Grades:
6th Grade, 7th Grade, 8th Grade
Money, creative urge, ego, desire to help others, intellectual challenge and curiosity - inventors develop ideas for all of these reasons and all are valid, according to Invention City. During this
Grades:
5th Grade
Students will observe different changes in food and through research determine if the changes are physical or chemical in nature. The students will be able to determine the type of change taking place
Grades:
3rd Grade, 4th Grade, 5th Grade
This lesson encourages students to use their imagination, design and construct something out of cardboard and other recyclables if you choose. Students will first be inspired by reading Pete the Cat’s
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Students will pick an issue that they think exists in the world and propose a solution via a presentation. This will model a TedTalk.
Grades:
6th Grade, 7th Grade, 8th Grade
In this project, students practice using scale by designing and crafting items for a model bedroom using a 1:12 scale ratio. They learn how to accurately shrink real-world dimensions down to miniature
Grades:
7th Grade
In this lesson students will learn about Frank Lloyd Wright's concept for Broadacre City and then create their own acre plot of land and home facade according to Frank Lloyd Wright's idea.
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this lesson students use a Pocketlab Voyager to collect data on a toy car as it goes down a track. Analysing the data, students calculate gravitational potential energy and Kinetic energy of the
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is intended to be an introduction to teach students how to use the PocketLab Voyager. It covers how to connect the Voyager to your device, using Pocklab Notebook, collecting and analysing
Grades:
5th Grade, 6th Grade, 7th Grade
In this lesson, students will explore the concept of reflection in mathematics through the creation and design or original Rangoli patterns. Students will gain an understanding of reflectional
Grades:
5th Grade, 6th Grade
Students use the engineering design process and recycled materials to create a plant float. Can be paired with Fix the Fish lesson if more chemistry and life sciences topics are desired.
Grades:
5th Grade, 6th Grade
Students will code Micro:Bits to be able to send and receive coordinates. Students will mark coordinates sent to opposing team in order to complete a game of Battleship.
Grades:
6th Grade, 7th Grade, 8th Grade
In this lesson, students will learn about coding by using block coding in the Scratch Coding Interface to create their own projects. This is lesson 4 in a 4 lesson unit.
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Students use a GIS story map and hands on investigation to analyze the urban heat island effect in Phoenix.
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Students put together fossil bone cut outs to determine a prehistoric species before learning about the different ways scientists determine the physical characteristics of extinct organisms.
Grades:
5th Grade
In this fifth grade lesson plan, students extract DNA after reading about a young girl who is persistent in showing her parents she can be responsible. Students engage in identifying character traits
Grades:
7th Grade, 8th Grade, 9th Grade
I recently extended my lesson on my homesite lease, which involves land plots on the reservation. I covered the process of designing our land plot, including drawing elements such as homes, corrals
Grades:
6th Grade, 7th Grade, 8th Grade
This is a lesson designed for Edison Robots. Students will use the EdCreate kit to engineer the robot into an EdTank cotton ball launcher which represents a robot that assists in firefighting
Grades:
6th Grade, 7th Grade, 8th Grade
This is a lesson designed for Edison Robots. Students will collaborate in small groups to complete the challenge of coding the robot to represent a train with automatic headlights. A successfully
Grades:
5th Grade, 6th Grade
Students will use PIXLR to compare sizes of the moon and earth to each other and other objects in the solar system.
Grades:
2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
This lesson was for 2nd/3rd graders in an after-school class. Students were not familiar with 3D printing or Tinkercad. We spent 3 days to complete. Day 1 was learning about 3D printing, opening
Grades:
3rd Grade, 4th Grade, 5th Grade
Students will examine the pro's and con's of various types of vertical gardens and create fractional models of 3 gardens. They will select a garden to plant and provide their rationale.
Grades:
4th Grade, 5th Grade
This lesson is part 2 of a lesson based off of the Artemis Roads II developed by NASA. It moves from the research of the project to the engineering aspect.
Featured Lesson Plans
Check out these notable lesson plans.
Featured
Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has
Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn
Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will