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The Marshmallow Challenge and the Engineering Design Process (EDP)
This is lesson can be used alone to introduce the engineering design process. This lesson is 1 of 2 in an Engineering and Sustainable Design Unit focused on sustainability and sports. Students learn about the engineering design process, then work in teams of 3-5 to plan and build, using the EDP. The winning team receives a standing ovation from the other teams, and edible prizes! Student also work with behavior-over-time-graphs (BOTG), a systems thinking tool. Includes a set of class slides to teach the lesson, and music from the 70s-present!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1YI1fbyxihbFt48kgYWQscy2thSgyI28f/edit?u…Subject Area
Engineering S2: Apply the Engineering Design Process S6: Apply Communications to Engineering S7: Apply Project Management to Engineering Mathematics Measurement and Data (MD) English Language Arts (ELA) WritingRelated Content
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In this hands-on lesson, students will be challenged to complete an obstacle course with a Sphero/RVR/Edison through coding. Students will be given a task list to complete and will be timed. Math
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Quail Farming
Students will learn about the three pillars of sustainability through their quail farm. They will incubate, raise and restock their quails in order for them to be sustainable regardless of what
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Students will build an ice snowman and a house for him to live in. They will collaborate to design a structure to keep him from melting. This project uses basic materials to study insulation and