
The Marshmallow Challenge and the Engineering Design Process (EDP)
This is lesson can be used alone to introduce the engineering design process. This lesson is 1 of 2 in an Engineering and Sustainable Design Unit focused on sustainability and sports. Students learn about the engineering design process, then work in teams of 3-5 to plan and build, using the EDP. The winning team receives a standing ovation from the other teams, and edible prizes! Student also work with behavior-over-time-graphs (BOTG), a systems thinking tool. Includes a set of class slides to teach the lesson, and music from the 70s-present!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1YI1fbyxihbFt48kgYWQscy2thSgyI28f/edit?u…Subject Area
Engineering S2: Apply the Engineering Design Process S6: Apply Communications to Engineering S7: Apply Project Management to Engineering Mathematics Measurement and Data (MD) English Language Arts (ELA) WritingRelated Content

As an intro to Thermal Energy, students are challenged to create a warmer that will keep my coffee warm. Students project will be tested in class, data will be collected, compared, and graphed.

In this engaging lesson, students explore different types of bridges and then practice building them with K'Nex sets. This is the 1st lesson in a series of 3. Link to view all lessons and helpful

Designed for three hour-long STEAM Club meetings for scholars from kindergarten - fourth grade. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about