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The Marshmallow Challenge and the Engineering Design Process (EDP)
This is lesson can be used alone to introduce the engineering design process. This lesson is 1 of 2 in an Engineering and Sustainable Design Unit focused on sustainability and sports. Students learn about the engineering design process, then work in teams of 3-5 to plan and build, using the EDP. The winning team receives a standing ovation from the other teams, and edible prizes! Student also work with behavior-over-time-graphs (BOTG), a systems thinking tool. Includes a set of class slides to teach the lesson, and music from the 70s-present!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1YI1fbyxihbFt48kgYWQscy2thSgyI28f/edit?u…Subject Area
Engineering S2: Apply the Engineering Design Process S6: Apply Communications to Engineering S7: Apply Project Management to Engineering Mathematics Measurement and Data (MD) English Language Arts (ELA) WritingRelated Content
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This is the 2nd lesson is a 2-part series. Students will expand their knowledge of Newton's laws while building, launching and changing the design of paper rockets. This design and modeling exercise
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In this hands-on lesson, students will plan, build and create a roller coaster from random materials that a Ping Pong ball can travel through. Students engage in the engineering design process as they
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Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison