Introducing Code & Go Mice Robots
by Mercy Pemberton
In this lesson, students will be introduced to coding with the read aloud Mouse Count, play a simple Bottle Cap Arrow Game to learn directionality, and learn to program their Code & Go Mice with arrow buttons to save their mice friends from the snake!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1ydf-qvNb1nNm_IcxkIhEfOEGJ2q4AiuK/edit?u…Related Content
Grades:
Kindergarten, 1st Grade
This lesson integrates literature / ELA standards with Science& Engineering Practices and is designed for K-1. The lesson involves a read aloud of the story "The Little Wooden Robot and the Log
Grades:
Kindergarten, 1st Grade
Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse
Grades:
Kindergarten, 1st Grade, 2nd Grade
This thematic unit has four lessons which introduce students to engineering, the engineering design process, and facing challenges. Over the course of the four lessons, students will learn how to