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robot

When You Give a Mouse a Cookie: Coding Lesson

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Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.

Lesson Grade Level

Kindergarten 1st Grade

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2 votes with an average rating of 1.

This lesson combines ELA (reading and discussing the story), engineering (design a balloon with materials given and attach the balloon to an EdBot), and technology (code an EdBot to run the parade