When You Give a Mouse a Cookie: Coding Lesson
Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1KfIomXXXv7tekLGbmBXOjpezDJN5DhDK/edit?u…Subject Area
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In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will
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