
In this lesson, students will first learn the importance of using reliable tools when gathering data in an experiment. When given common acidic and basic substances, students will then begin to

The students will create an interactive diorama using the Hummingbird Robotics kit on Natural Disasters. The students will choose their Natural Disaster that they want to bring to life, complete a

Students will be researching engineering design features that can be utilized to create buildings that can more effectively withstand the effects of a major earthquake. Students will work within a

In this lessons, students will work collaboratively to plan and prep the design of a roller coaster model. After planning a design, students will begin to prep the number of straight segments, curves

Students will read the original version of The Three Little Pigs and then explore different versions of the story. After exploring, they will complete a compare & contrast chart on two or three of the

In this hands-on lesson, students learn about thermometers and determining the difference between Celsius and Fahrenheit. They create a table of temperature readings for a minimum of 10 days and find

Students will read and explore the idea of leprechauns and traps. Then, using the Engineering Design Process students will have to build a leprechaun trap.

Students will use the Engineering Design Process to plan and create the longest chain. Then they will use tools to measure their chains.

This is a statistics and technology project that allows students to design a survey to measure the happiness of the student body. The students explore the history of Bhutan, its Gross National

Pocket Creature Build Challenge
In this build challenge, students will work in teams build a small creature out of recycled materials that serves a purpose. This outstanding lesson is easily customizable to engage in various science

In this lesson, the students will observe matter that has endured a temperature change. They will make predictions about what they think will happen to a form of matter after choosing if it will be

This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are

This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. It aims to combine literature with technology, providing students with an opportunity

In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy

In this lesson, students will listen to a story about how crayons are made. Students will then observe the effects of temperature on matter as they make "new" crayons. This is the 2nd lesson in a

In this lesson, students will listen to a story about how and why crayons were invented. They will then create a crayon tower and record data. This is the 1st lesson in a series of 2.

Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom

In this exciting lesson plan, students in grades 4-6 will immerse themselves in the world of "Percy Jackson and the Lightning Thief" by Rick Riordan to apply their creativity to construct a model

STEM in the Garden- Wild Bee Hotel
Third grade students will apply their knowledge of the significance of bee pollination by designing and creating a Wild Bee Hotel in a collaborative group which will incorporate literacy, mathematical

Around two thousand years ago, weighing an elephant without advanced equipment posed a challenging problem. However, a clever solution was devised by a seven-year-old named Cao Cong. He ingeniously

This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to

This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials

More VR integration in the classroom, oh my! This is the second lesson of a two-day exploration of chain reactions. On day one, students received a general overview of chain reactions, Rube Goldberg

VR in the classroom, oh my! This Day 1 lesson provides students an introductory understanding of chain reactions, Rube Goldberg and his machines, the Oculus (Meta) Quest 2, the online game Dynamic