Edison Spider Trap Lesson Part 1
by Cori Long
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created and utilised through the special ‘Data’ category in EdScratch, are introduced and then explored in this lesson. The concept of using math in programming, and the practice of tracing code are also explored and practiced.
This is the 3rd lesson in a series of 4. Links to lessons and resources are included.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1Bk77S44damXmp7ZIGbEf_TApCD-De3l3/edit?u…Related Content
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Lesson "Phoenix Reimagined: From Sun City to Solar City" ensures that students engage in age-appropriate, hands-on learning experiences that promote understanding of solar energy and its applications
Grades:
6th Grade, 7th Grade, 8th Grade
This is a lesson designed for Edison Robots. Students will use the EdCreate kit to engineer the robot into an EdTank cotton ball launcher which represents a robot that assists in firefighting