Edison Spider Trap Lesson Part 1
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created and utilised through the special ‘Data’ category in EdScratch, are introduced and then explored in this lesson. The concept of using math in programming, and the practice of tracing code are also explored and practiced.
This is the 3rd lesson in a series of 4. Links to lessons and resources are included.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1Bk77S44damXmp7ZIGbEf_TApCD-De3l3/edit?u…Related Content
Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison
Unleash creativity with drones and coding! Explore the exciting world of block coding and its application in drone technology.