Design an Animal
by [node:author:field_name_first] [node:author:field_name_last]
In this lesson, students will learn the main characteristics of the 5 classes of vertebrate animals: mammals, fish, birds, amphibians and reptiles. Student groups will then collaborate to design an imaginary animal that belongs to one of the five classes.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1yyDVZ2kUl0uN13NQfRQW5r_1xJU7ULL4/edit?u…Subject Area
Science Life Science L3: Genetics & Heredity Technology Engineering S2: Apply the Engineering Design Process
Featured
Off
Related Content
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students will create an original design using only plastic bags in this creative lesson. They will reuse plastic bags to create a useful product they could sell. Students will use evidence to