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Cootie Catcher

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This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The students play tag using a linear situation and then an exponential situation. The data is then used to create graphs and discuss the meaning. Students then research and learn more about viruses in order to design their own virus and develop an eradication plan. The only item needed to be purchased for this lesson is a set of stickers from Amazon but are not completely necessary. All other materials needed are included or substitutions can be used. This lesson takes 3-4 days to complete all activities.

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Grades: 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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You've crash-landed on an alien planet and must find a way to survive with the help of native flora and fauna. Students will document alien life-forms in a field journal and use that information to

Grades: 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate