In this lesson students will continue to learn about protein synthesis. At the beginning of this lesson students should know that genes have the code to make proteins. Today they will be introduced to
In this lesson students are introduced to the idea that DNA is the code to create proteins and that proteins can be structural or functional. Students are given a problem to create a model of a
This lesson gives students a hands-on science and math experience with the duff layer in a ponderosa pine forest. Students will explore a sample to identify what is found in it, measure the width of
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is a 3-4 day lesson on Public Service Announcements for reusing commonly discarded item versus trashing them. The lessons include the power of a Public Service Announcement, components to
Students have the opportunity explore different materials that use nanotechnology and then discuss the key differences between macroscale and nanoscale impacts on those materials.
This lesson uses a PhET Simulation to allow students to collect data on the orbits of planets around our Sun, then summarize and share their results. It is designed for students in Grades 9-12.
This is a multi-day engineering design project. I use this for 2 weeks, a total of ten 50-minute periods. Students will research and design a dog house, creating a 3D model in a web-based computer
Students are introduced to the concept of nanotechnology with a small group research activity about the different industries using nanotechnology.
Students will explore beginning coding thru binary coding and creating a name bracelet.
Put your knowledge of energy and energy transfer to the test! This hands on activity will have your students engaged in the engineering design process to create the perfect wind powered car.
Students will learn about the light sensor on the Circuit Playground Express and how it can be used as an automatic switch to turn a device on or off. They will learn about the thermometer sensor on
Students will learn and recall about the different parts and components of an Adafruit Circuit Playground Express. Students will be able to program an Adafruit Circuit Playground Express
This lesson is the beginning stages of planning for a greenhouse. Students work to gather data and information about possible locations for the greenhouse by using their perimeter skills.
This lesson is a great introductory lesson to the engineering process. This activity will have the students design and build a glider to go as far as possible. They will also need to collaborate and
This lesson gives students a real world opportunity to explore area and the distributive property by designing a dream room. Students are given the total square footage and instructions to design the
This lesson is designed around competition. Competition is a driving force behind natural selection. If something can survive to reproduce, the traits are passed on. Students will be completing
After learning about the importance of clean water and different types of filters, students engineer their own water filter.
In this lesson students will use their climate zone and plant information to create a model of a garden. They will use a variety of charts and graphs to determine what plants will grow best given the
Students will use the Sphero bots to collect and graph data to make a prediction.
Part one of a four part project exploring the movement of the brain upon impact in everyday activities. This lesson uses Pocketlab Voyager sensors to analyze brain movement in high impact activities