Have you ever wondered what the real reason was as to why Galaga was such a popular arcade game? Look no further this lesson has you covered. Students will create their very own modern version of
It can be challenging to sort through the various robot options out in the market for educators. This lesson is for educators who have used robots or are new to using robots. The intention is to use
This lesson is a follow up of lesson 1 of 2. Students will extend the focus of their cause by creating a logo and swag to be presented at an "EXPO" held at your school.
This lesson can be applied to multiple content areas. Following a discussion about what a cause is and looking at examples, students will work in groups to create a name, mission statement, and vision
The lesson plan goes beyond the conventional boundaries of art and science, highlighting the interdisciplinary nature of these fields. Students will discover the synergies between art (A) and STEM
In this geometry/coding lesson, students embark on an exciting journey with Elsa and Anna from Frozen using Code.org. The lesson introduces fundamental coding concepts through interactive puzzles and
In this lesson students will use the Engineering Design Process to create a working foosball table. Students will also code a Micro:bit that they will use to keep score between the two teams.
Get your students up and moving! Together, you and your students will move and create a model of the solar system. Your kinesthetic learners will love this lesson! The solar system comes to life
Students will learn the history of rainsticks. They will engineer and design their rainstick. Students have to figure out how much rice, beans and corn goes inside to make the sound of rain. Finally
This is the first of four lessons based on the novel Space Case by Stuart Gibbs. This lesson will help create equitable background knowledge for the literature-infused project-based learning project
By the end of this lesson, students will understand the unique adaptations of desert tortoises and the importance of conserving their habitat. Students also engineer a habitat for the desert tortoise.
In this engaging lesson, students explore the concept of position (Hayu') vs. time (nkez) graphs through a hands-on car motion (Buggy) activity. Using the Buggy on a marked track, students measure and
The Parachute design lesson involves students learning about the engineering design process, air resistance, and parachute principles before planning and constructing their own parachutes. Through
This lesson includes having students design and build a wing to put onto a pre-built RC plane and fly it in circles (tethered). Requires previous RC knowledge.
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
This lesson is from Arizona Game and Fish Department. The lesson has students look at data on elk-vehicle collisions on State Route 260. The road is being widened to a two-lane divided road with elk
In the final part of A Light in the Dark (pt. 3 of 3), students create their solution to the problem based on their chosen theme. Students present their final solutions to be evaluated.
In this continuation of A Light in the Dark (pt. 2 of 3), students research their questions and consolidate their learning, then determine their next steps in the process to solve the problem.
This lesson introduces the unit exploring light pollution and possible solutions students can create. Students will explore what light pollution is. Students will determine next steps in the process.
Students will design, engineer and code a robot to do a simple task.
Students make a terrarium from rocks, soil, and plants to understand how 4 spheres and water cycle work in a closed system.
Students explore the solar system by conducting research and display their knowledge through creative writing and poetry.
Students explore the solar system and space concepts (including microgravity, eclipses, etc.) using technology. Student choice is given with a choice board.
This lesson allows the students to experience the life of an interior designer. The students will be tasked to use their knowledge on area and perimeter as they design a layout for their own classroom