MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over
This is the part 2 of composting lesson aligned to narrative writing. In this lesson, students embark in the experience of observing the decomposition process of the materials, identifying the factors
This is the part one of the composting lesson that is aligned to the ELA standards of narrative reading and writing. In this lesson, students build their experiences by preparing the bucket composters
Student learn to code robots using VEXs free VEX VR code.
This lesson will help students learn how to code on micro:bits and create on this mini coding board. Students do not need the physical micro:bit to complete this lesson. On the website, there is a
Students will work on this research project to learn about animal migration. They will research environmental factors that may influence the migration of specific animals and use it to create an
This lesson is a follow up of lesson 1 of 2. Students will extend the focus of their cause by creating a logo and swag to be presented at an "EXPO" held at your school.
This lesson can be applied to multiple content areas. Following a discussion about what a cause is and looking at examples, students will work in groups to create a name, mission statement, and vision
Students will research, design and build a treehouse using the engineering design process. They will practice budgeting by pretending to have $100 to spend by using a supply budget sheet. Students
In this lesson students will explore the world of VR and proceed by creating a model of what their VR world would look like if they could make one.
This lesson plan brings us to the life of Winter and how her prosthetic tail helped her live a better life. The students would learn about the engineering design process in prosthetics and experience
The Parachute design lesson involves students learning about the engineering design process, air resistance, and parachute principles before planning and constructing their own parachutes. Through
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will engineer a SMART home gadget that can be implemented in to the SMART homes of the future.
Students will understand the basic concepts of magnets and magnetic interactions. Students will be able to apply their knowledge to create and solve simple design problems using Magna-Tiles. Students
Students will be paired up, or a group of three if one odd number, and create a Mom and Dad creature with Dominant and Recessive Traits that get passed on to two offspring through the flipping of a
Students create an animated model of a Mars mission lander or rover landing on Mars. Students learn and demonstrate basic Google slide skills of inserting images and text, changing slide backgrounds
Student partners or teams build a model of a watershed with topographical features; tributaries, mountains, lakes, rivers and valleys. Students experiment to see where the water goes when “rain” falls
In the final part of A Light in the Dark (pt. 3 of 3), students create their solution to the problem based on their chosen theme. Students present their final solutions to be evaluated.
In this continuation of A Light in the Dark (pt. 2 of 3), students research their questions and consolidate their learning, then determine their next steps in the process to solve the problem.
This lesson introduces the unit exploring light pollution and possible solutions students can create. Students will explore what light pollution is. Students will determine next steps in the process.
This two-part lesson models STEM instruction in the context of an ELD classroom. In part 1 (this lesson), the goal is to promote scientific academic discourse in an ELD classroom. Students use a
This is the 3rd part of a 4 part lesson series where students will determine the thrust and stability of their water bottle rockets to answer their essential question: Using the Design Process how can