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When You Give a Mouse a Cookie: Coding Lesson

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Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.

Lesson Grade Level

Kindergarten 1st Grade

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Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
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Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is