Sorry, you need to enable JavaScript to visit this website.
robot

When You Give a Mouse a Cookie: Coding Lesson

No votes have been submitted yet.

Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.

Lesson Grade Level

Kindergarten 1st Grade

Related Content

Roller Coaster Made of Cardboard and Recycled Materials
Grades: 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
1 votes with an average rating of 0.
Students will apply principles of design, engineering, and mathematics to create a physical or digital labyrinth inspired by the myth of Theseus. This project integrates STEM concepts with literature