When You Give a Mouse a Cookie: Coding Lesson
by Richard Quinonez
Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1KfIomXXXv7tekLGbmBXOjpezDJN5DhDK/edit?u…Subject Area
Technology 5. Computational Thinker Engineering S5: Apply Technology to Engineering Mathematics English Language Arts (ELA) Reading (Literature)
Featured
Off
Related Content
Grades:
Kindergarten, 1st Grade
In this lesson, students will play a small group coding game to retell the events in the read aloud, If You Take A Mouse To School, and then use the Engineering Design Process to plan, design, and
Grades:
Kindergarten, 1st Grade, 2nd Grade
Using the book There Was a Coyote Who Swallowed a Flea, students will participate in a lesson about desert animals, learn facts about coyotes, then work in small groups to code "coyote" robots to
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Students will apply principles of design, engineering, and mathematics to create a physical or digital labyrinth inspired by the myth of Theseus. This project integrates STEM concepts with literature