
Designing Maze Challenges with Code & Go Robot Mice!
by Mercy Pemberton
In this lesson, students will play a small group coding game to retell the events in the read aloud, If You Take A Mouse To School, and then use the Engineering Design Process to plan, design, and test an original design challenge maze of their own!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1ioNPS6F0KzZ-tccYWGRBi-Yvx2YqzKy8/edit?u…Related Content

Grades:
Kindergarten, 1st Grade
In this lesson, students will be introduced to coding with the read aloud Mouse Count, play a simple Bottle Cap Arrow Game to learn directionality, and learn to program their Code & Go Mice with arrow

Grades:
6th Grade, 7th Grade, 8th Grade
This lesson is modeled after STEMAzing's lesson, "Picture Perfect Rover Cell Phone Holder”. Students will build a cell phone holder for their Edison Bot, plan a drive for the Bot to collect photos or

Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins