When You Give a Mouse a Cookie: Coding Lesson
by Richard Quinonez
Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1KfIomXXXv7tekLGbmBXOjpezDJN5DhDK/edit?u…Subject Area
Technology 5. Computational Thinker Engineering S5: Apply Technology to Engineering Mathematics English Language Arts (ELA) Reading (Literature)
Featured
Off
Related Content
Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Coding and flying drones what a match! Students will have the chance to experiment with flying a drone in a simulator. The lesson includes 4 missions incorporating forces of flight acting on a drone.
Grades:
Kindergarten
This lesson provides the opportunity for kindergarten students to develop a mock oil spill and develop methods to help ocean life after an oil spill. Student will hypothesize methods that can