Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
On Day 3, students take their journey to the next level. After gaining insights into plant life cycles and the crucial role of pollinators in the first two days, they now get hands-on and creative. In
Problem - Solution is a type of text structure. The objective of this lesson is for students to further understand defining problems and identifying solutions. Students will make a 3D model using
Around two thousand years ago, weighing an elephant without advanced equipment posed a challenging problem. However, a clever solution was devised by a seven-year-old named Cao Cong. He ingeniously
In this set of hands-on labs, students will explore friction and the effects of different types of surfaces on motion. They will have a chance to test motion with cars as well as create hover board
In this lesson students will show the proportion of freshwater compared to saltwater on Earth. Students will define the problem of having a limited amount of fresh water using evidence gathered from
This the fourth lesson in a series of lessons that introduces the engineering design process to middle schoolers. In this lesson students will choose their best design and develop a simple marketing
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of
Students will be introduced to the concept of agrivoltaics: what it is, why it's important, how it works.