Grades:
4th Grade, 5th Grade, 6th Grade
In this lesson, students will explore the forces of flight in rockets. They will construct a rocket using straws, clay, and index cards. Students will then use a launcher to launch their rockets and
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Want to incorporate the Arts into your 7-12 STEM classroom? The Global Science Opera provides a way to do just that! Learn how to facilitate a STEAM collaboration with arts teachers to make it happen.
Grades:
6th Grade
Students are challenged to create a battlebot that will be powered by a sphero and compete against other bots. Each bot will have an inflated balloon attached to the back. The objective is to pop
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students create a polling station, using student-made buttons, a circuit, and coding a Micro:Bit, to discover and report current student trends.
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Coding and flying drones what a match! Students will have the chance to experiment with flying a drone in a simulator. The lesson includes 4 missions incorporating forces of flight acting on a drone.
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Students use the engineering design process to plan, create, code, and share a unique, functioning illuminating e-textile sweater using a Circuit Playground Express (CPX).
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
In this lesson, students will explore the key physics principles that govern the design and operation of street lighting systems. Through a hands-on engineering design challenge, students will apply
Grades:
2nd Grade, 3rd Grade, 4th Grade
In this lesson students in grades 2-4 will explore Arizona’s important role in the copper industry by learning how to create a simple circuit using copper wire, a battery and LED pin lights. They will
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
The purpose of this project is to have students use their knowledge of series and parallel circuits to create an electronic greeting card or an electronic game. This lesson should be given after