Story Retell with Wonder Dash Robot: Part 2
In this lesson students will be able to program Dash to retell the story they read. Students will be able to run their algorithm and debug as necessary. An added challenge is for students to create a track or path for Dash. Dash will stop at each of the story elements. Students need to write the following prompts on index cards: Start, Characters, Beginning, Middle, and End. They will then tape them to the ground. Finally, run the program and Dash should play the pre-recorded retelling of the story at each of the taped cards on the track/path.
**This could be a stand alone lesson!
Lesson Grade Level
1st GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1D8Mbuh0KvekwRkiZL8fq5gMMDrnIE9eDEza2GFT…Subject Area
Technology 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker Engineering S5: Apply Technology to Engineering English Language Arts (ELA) Speaking & ListeningRelated Content
Just like many things we do in our lives, pumpkin growth and coding follow a pattern. Students will learn the life cycle of a pumpkin and fill in a practice page that talks about the pumpkin's life
Students will use engineering, art, technology, and 21st century skills to create Halloween costumes for their Sphero robots. Costumes will be showcased in a Halloween parade where students will code
The students will create an interactive diorama using the Hummingbird Robotics kit on Natural Disasters. The students will choose their Natural Disaster that they want to bring to life, complete a