Story Retell with Wonder Dash Robot: Part 2
In this lesson students will be able to program Dash to retell the story they read. Students will be able to run their algorithm and debug as necessary. An added challenge is for students to create a track or path for Dash. Dash will stop at each of the story elements. Students need to write the following prompts on index cards: Start, Characters, Beginning, Middle, and End. They will then tape them to the ground. Finally, run the program and Dash should play the pre-recorded retelling of the story at each of the taped cards on the track/path.
**This could be a stand alone lesson!
Lesson Grade Level
1st GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1D8Mbuh0KvekwRkiZL8fq5gMMDrnIE9eDEza2GFT…Subject Area
Technology 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker Engineering S5: Apply Technology to Engineering English Language Arts (ELA) Speaking & ListeningRelated Content
In this lesson plan, students will be able to investigate battery cells as they construct their own simple batteries: They will know that batteries are a common store of energy for many devices that
Using the Sphero Bolts/Sparks to joust as a Medieval Knight. Students will understand the basics of Sphero Bolt and its programming environment.
Students will create a Google slideshow presentation to document their progress through the engineering design process, which includes: researching the science of sound, then creating an instrument