Pinball Power
by Cassie Strahota
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math, and science concepts.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1F-ksUvukLdkKR_9z7bz_VlGw5EOrpFJd/edit?u…Subject Area
Science Physical Science P3: Net Force P4: Energy Transfer Technology 4. Innovative Designer Engineering S2: Apply the Engineering Design Process S3: Apply Mathematics to Engineering S4: Apply Science to Engineering Mathematics Measurement and Data (MD) Geometry (G) English Language Arts (ELA) Reading (Informational Text) WritingRelated Content
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Button makers are great additions in the classroom! But first, students should learn the history of buttons, about the button machine and how to operate it. Challenge cards provided inspire students
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This STEM Argumentative Research Project engages students in exploring the scientific, ethical, and societal implications of themes in Mary Shelley's "Frankenstein." Students will work in groups to
Grades:
2nd Grade, 3rd Grade, 4th Grade, 5th Grade
This thematic unit has four lessons which will introduce students to phenomena we encounter in the real world. Students will learn about high interest phenomenon’s through hands-on investigations