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Percy Jackson and the Lightning Thief - Recreate "Capture the Flag" with SCRATCH

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This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. It aims to combine literature with technology, providing students with an opportunity to express their creativity through coding.
By recreating the "Capture the Flag" game, students will engage with the story on a deeper level while developing coding proficiency and problem-solving abilities.

Lesson Grade Level

4th Grade 5th Grade 6th Grade

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Grades: 4th Grade, 5th Grade, 6th Grade
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In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy