The Marshmallow Challenge and the Engineering Design Process (EDP)
This is lesson can be used alone to introduce the engineering design process. This lesson is 1 of 2 in an Engineering and Sustainable Design Unit focused on sustainability and sports. Students learn about the engineering design process, then work in teams of 3-5 to plan and build, using the EDP. The winning team receives a standing ovation from the other teams, and edible prizes! Student also work with behavior-over-time-graphs (BOTG), a systems thinking tool. Includes a set of class slides to teach the lesson, and music from the 70s-present!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1YI1fbyxihbFt48kgYWQscy2thSgyI28f/edit?u…Subject Area
Engineering S2: Apply the Engineering Design Process S6: Apply Communications to Engineering S7: Apply Project Management to Engineering Mathematics Measurement and Data (MD) English Language Arts (ELA) WritingRelated Content
This is a multiple-day lesson plan based on Newton's 3 Laws of Motion. Students begin the lesson by collecting data observing coins moving across a table. After making the observations, students will
How can we design and engineer sports venues of the future that practice sustainability? According to the Green Sports Alliance, 17% of the world's population follows science but about 80% follow