Introduction to Measurement: LEGO Creatures
by Michael Amato
This activity is designed to give students an introductory lesson into measurement. Students will pick out a LEGO creature, measure the creature, then use 3D design software like TinkerCAD to design an environment for their LEGO creature that fits the creature’s measurements.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/162h41AQjL3PkHMGLGvKeOIJftgeaOgTP/edit?u…Related Content
Grades:
2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
This lesson was for 2nd/3rd graders in an after-school class. Students were not familiar with 3D printing or Tinkercad. We spent 3 days to complete. Day 1 was learning about 3D printing, opening
Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.
Grades:
3rd Grade, 4th Grade, 5th Grade
Students will gain knowledge about Arizona's geography, culture, and history through the book "Santa is Coming to Arizona." They will develop basic programming and problem-solving skills by