
Students will learn about the community in Yuma, AZ. We will read Roxaboxen and talk about the theme, Community. Students will use the design process to create a model and pitch it for a new park

This engaging lesson has students create a dynamic poem, using at least 3 particular Literary Elements, that describes the form and function of a particular Anatomy & Physiology term. The students

This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course

The lesson plan goes beyond the conventional boundaries of art and science, highlighting the interdisciplinary nature of these fields. Students will discover the synergies between art (A) and STEM

The lesson plan challenges students to integrate research, agricultural principles, and engineering concepts, sparking their creativity in designing efficient and sustainable hydroponic setups. From

Students will be able to utilize multimedia resources, such as online simulations and interactive videos, to explain the process of natural selection and provide examples of how it leads to species

Students will collaborate to design a school map to include living and nonliving 3-dimensional objects. Students will use a Cubetto or Sphero device to navigate through a student created map

This lesson pairs STEM with the book - "Percy Jackson and the Olympians: The Lightning Thief". Students will discuss characters, their relationships to the Greek Gods, the importance of the Greek Gods

In this creative lesson, students engage in the Engineering Design Process and explore e-textiles by creating a light-up felt sugar skull.

This is a four-day lesson where students work in groups to design a fixture using LEGO bricks that holds a marker in an upright position while attached to their Edison Robots. Students code the robot

In this geometry/coding lesson, students embark on an exciting journey with Elsa and Anna from Frozen using Code.org. The lesson introduces fundamental coding concepts through interactive puzzles and

Students learn about abstract art and engineering design techniques. They put them to use by creating a cardboard abstract likeness of themselves. They also use video to record their presentation and

Students will model series and parallel circuits in Tinkercad and transfer the design to a physical breadboard. At the end of the lesson, students must use the design process to design and build a

This lesson is called shape sculpture and the students will fashion a sculpture out of celluclay. Initially the students will create a 2D drawing of a cake design (or cupcake or doughnut depending on

This lesson is the second lesson of a two-part series where students investigate concepts of biomimicry and apply them to the real world with issues like resource scarcity. In this lesson, students

In this lesson, students will learn about desert plant and animal adaptations and the concept of biomimicry. Students will discuss examples of biomimicry in nature and in the real world and will

In this lesson students will learn about the Makey Makey. They will create conductive touch points, record voice in scratch, and connect Makey to create an interactive poster. This can be used for any

In this lesson students learn about the simple machine screw, specifically the Archimedes Screw, and engineer a device that can lift a marble.

In this lesson students will use the Engineering Design Process to create a working foosball table. Students will also code a Micro:bit that they will use to keep score between the two teams.

Students use test strips and research to solve the issue of a fish death in our classroom tank. This would also work well for the initial setup of a tank. Students see a tangible, observable, real

Students will learn the history of rainsticks. They will engineer and design their rainstick. Students have to figure out how much rice, beans and corn goes inside to make the sound of rain. Finally

On day one, students will learn the history of the boomerang. Then on day two, the students will engineer and design their boomerang. Finally, the students will fly their boomerangs.

Students will build landing gear to successfully land a rover on Mars.

Math is All Around Us
Inspired by the picture book, "Count on Me," Kindergarten students will demonstrate the Engineering Design Process by collaboratively creating a model of a new toy for their playground, observing the