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Students need to learn basic internet safety, which starts with developing strong login and site passwords before doing any research on the internet. Creating and managing strong, secure passwords is

Students will investigate the properties of different types of matter and apply the concept of "P1: Matter" to design, model, and 3D print an object using a MakerBot 3D printer. Hands-On STEM Design

Student learn to code robots using VEXs free VEX VR code.

This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar

This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life

This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course

The lesson plan goes beyond the conventional boundaries of art and science, highlighting the interdisciplinary nature of these fields. Students will discover the synergies between art (A) and STEM

This is part 2 of a two-part series focused on the effects of grafting tomato plants to potato root stock in order to create "pomato" plants. This lesson is written for junior high students but can be

Students will learn about the light sensor on the Circuit Playground Express and how it can be used as an automatic switch to turn a device on or off. They will learn about the thermometer sensor on

Students will learn and recall about the different parts and components of an Adafruit Circuit Playground Express. Students will be able to program an Adafruit Circuit Playground Express

This is a junior high lesson on plant grafting that can be done in a classroom setting or with an after-school club such as botany. This lesson can be easily modified for any grade level. In this

This lesson is to be used as a follow up activity when learning about the water cycle. Students are able to play a game either digitally or physically to demonstrate their own journey through the