Edison Spider Trap Lesson Part 1
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created and utilised through the special ‘Data’ category in EdScratch, are introduced and then explored in this lesson. The concept of using math in programming, and the practice of tracing code are also explored and practiced.
This is the 3rd lesson in a series of 4. Links to lessons and resources are included.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1Bk77S44damXmp7ZIGbEf_TApCD-De3l3/edit?u…Related Content
This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life