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Edison Spider Trap Lesson Part 1

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In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created and utilised through the special ‘Data’ category in EdScratch, are introduced and then explored in this lesson. The concept of using math in programming, and the practice of tracing code are also explored and practiced.

This is the 3rd lesson in a series of 4. Links to lessons and resources are included. 

Lesson Grade Level

5th Grade 6th Grade 7th Grade 8th Grade

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