Coding a Garden
by Alexis Wilson
In this engaging 1.5-hour lesson, 3rd-grade students will combine Science, Technology, and English Language Arts (ELA) to create a virtual garden using Code.org. Students will learn the basics of coding through block coding activities and apply their knowledge to simulate plant growth in a virtual environment. They will explore plant biology by understanding what plants need to grow—sunlight, water, and soil—and incorporate these elements into their coded garden models. Additionally, students will write informative texts explaining their virtual gardens, enhancing their writing skills. The lesson aligns with Arizona's Science Standard 3.L1U1.5 and ELA Standard 3.W.2, fostering a comprehensive learning experience. Differentiation strategies ensure all students, including those who may struggle, receive the support they need to succeed.
Lesson Grade Level
3rd GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1bbqZovitus6uxneu61M5p3GXoJtfi2r-/edit?u…Related Content
Grades:
Kindergarten, 1st Grade, 2nd Grade
Just like many things we do in our lives, pumpkin growth and coding follow a pattern. Students will learn the life cycle of a pumpkin and fill in a practice page that talks about the pumpkin's life
Grades:
6th Grade
This is the 2nd lesson in a series of 3. In this 8-week project, 6th-grade students will collaborate in small groups to create eco-friendly inventions that aim to reduce their carbon footprints and
Grades:
5th Grade
This hands-on lesson shows how you can use LEGOs (Spike Prime kits) and coding to demonstrate how gravity works and what can be done to counter the gravitational pull.