This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
In this outstanding lesson, students will apply their knowledge of how natural and human-caused changes to habitats or climate can impact our world in a stop motion film. The lesson covers a Science
We all love games, but some games are more engaging than others. Students will spend time going through the engineering design process as they create a game that will bring people together. They will
In this set of hands-on labs, students will explore friction and the effects of different types of surfaces on motion. They will have a chance to test motion with cars as well as create hover board
This lesson uses Edison Robots but any programmable robot can be used. Students explore how to block code a robot to create a sequence of events. Their program is tested for accuracy and revised for
In this lesson, students will use the story of "The Three Little Superpigs and the Gingerbread Man" as the context to complete a hands-on STEM activity where they are responsible for building a trap
In this lesson students will show the proportion of freshwater compared to saltwater on Earth. Students will define the problem of having a limited amount of fresh water using evidence gathered from
More VR integration in the classroom, oh my! This is the second lesson of a two-day exploration of chain reactions. On day one, students received a general overview of chain reactions, Rube Goldberg