Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar
This is a smaller part of a larger Digital Citizenship Unit. Students will spend time understanding the concept of a Digital Footprint and the long term consequences of a negative Digital Footprint
Students create a city and a plan for a route for a Thanksgiving parade with floats coded by robots. The students build the buildings along the parade route using area or addition/subtraction houses
Students will use a Sphero bot to collect data on the actual speed of the Sphero bot and use the data to make predictions as to how far the bot will travel in a given time frame.
This lesson combines ELA (reading and discussing the story), engineering (design a balloon with materials given and attach the balloon to an EdBot), and technology (code an EdBot to run the parade
Just like many things we do in our lives, pumpkin growth and coding follow a pattern. Students will learn the life cycle of a pumpkin and fill in a practice page that talks about the pumpkin's life
Through this project, students will explore the concept of the "robot brain" and its relation to AI. Understand the basics of circuits as a model for the functionality of a robot brain. Create a paper
Students will use engineering, art, technology, and 21st century skills to create Halloween costumes for their Sphero robots. Costumes will be showcased in a Halloween parade where students will code
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.