This lesson is designed for students to conduct research in teams to create the best catapult that can launch a mini dog bone the farthest. Students use the engineering design process to create their
This lesson is intended to be the second lesson within a series. After the first lesson, exploring the transfer of power within a system, Students utilize this lesson, lesson 2, to explain how and
The goal of this engaging science lesson is to deepen students' understanding of magnets, electromagnetic forces, and their practical applications in real-world technology. Aligned with the 7.P2U1.1
This lesson allows students to visualize the vast scale and immense sizes of object in the solar system. This activity can be calibrated by the math levels of your students, so they are not left
Students will learn about the difference between potential and kinetic energy by building a ramp. Three objects will be tested down the ramp to see which one can go the farthest. Data will be
In this lesson, students focus on the engineering design process to help them design, build, and test a functional bow and arrow system like the character Brian Robeson in the book "Hatchet". Students
This project will be a follow up to reinforce Newton’s 3rd Law of Motion, following some explorations prior to this experiment. Students will engage in the Engineering Design Process to create a
This is a great opportunity to show students that coding can be a lot of fun, and it doesn’t have to be scary. Many high school students with little to no prior coding experience often automatically
This 45-minute lesson uses the book, "How to Catch an Elf", to lead into a cooperative engineering design lesson where students work in teams to build a humane trap to capture an elf.
In this lesson, students use the Kepler’s Laws PhET Simulation to collect data on the period and average radius of the planetary orbits. They graph and analyze that data to derive Kepler’s 3rd Law.
In this lesson students will use everything they've done in parts 1-3 to analyze how mutations affect proteins. Students will build the mutated proteins that they sequenced in part 3. They will test
In this lesson, students will be introduced to mutations in DNA. They will create beaded or illustrated "codes" to represent 5 different mutations to their original protein codes. These codes will be
In this lesson students will continue to learn about protein synthesis. At the beginning of this lesson students should know that genes have the code to make proteins. Today they will be introduced to
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
Students have the opportunity explore different materials that use nanotechnology and then discuss the key differences between macroscale and nanoscale impacts on those materials.
This lesson uses a PhET Simulation to allow students to collect data on the orbits of planets around our Sun, then summarize and share their results. It is designed for students in Grades 9-12.
Students are introduced to the concept of nanotechnology with a small group research activity about the different industries using nanotechnology.
Put your knowledge of energy and energy transfer to the test! This hands on activity will have your students engaged in the engineering design process to create the perfect wind powered car.
Students will learn and recall about the different parts and components of an Adafruit Circuit Playground Express. Students will be able to program an Adafruit Circuit Playground Express
Part one of a four part project exploring the movement of the brain upon impact in everyday activities. This lesson uses Pocketlab Voyager sensors to analyze brain movement in high impact activities
Students will be using simple equipment to demonstrate the 3 laws of motion. They will be incorporating technology, math, and the scientific method to demonstrate what they know.