In this lesson, students explore the foundational concepts of electricity, delving into Ohm's Law and the principles of electric power. Through a series of engaging theoretical and practical exercises
Splash of Science
Students measure the temperature of water as it cools to learn about heat transfer and thermal properties while using line of best fit, linear regressions and/or quadratic regressions.
This lesson plan will equip the students with the basic understanding of the forms of electromagnetic waves. It also includes a hands-on activity on assessing EMF radiation levels in classrooms that
The objective of this lesson is for students to use the design process to design their own solar dehydrator. When students are designing their own solar dehydrator, there are several key aspects they
In this lesson, students will explore how energy works using circuits and stored energy.
This multi-day activity is designed for an introductory 4th grade STEM after school club. It can be easily modified for whole classes and for lower and upper grade levels. The activity has students
Using the Engineering Design Process, students will design and create a marble maze out of cardboard and cardstock, making sure to include all the required elements. They will then create an air
This STEM lesson is all about foam gliders, aerodynamics, and the engineering design process. Students will explore flight through foam gliders and then use what they learn to plan and construct their
Students will use empty soda bottles and a heat lamp to model the greenhouse effect that is essential for life on Earth. They will collect data and use it to create a graph of their findings.
ArtBot is an innovative educational tool designed to introduce students to the fascinating world of electric and magnetic interactions through the medium of art. This unique robot is equipped with
A thermos is a must-have device for anyone who wants to enjoy hot or cold beverages on-the-go. It is a simple yet ingenious invention that utilizes scientific principles to keep our drinks at the
Students will create flying helicopter models to change the movement and motion by changing different variables. Changing the movement of an object requires a net force to act upon it. This lesson
This lesson is designed for students to conduct research in teams to create the best catapult that can launch a mini dog bone the farthest. Students use the engineering design process to create their
This lesson is intended to be the second lesson within a series. After the first lesson, exploring the transfer of power within a system, Students utilize this lesson, lesson 2, to explain how and
In this engaging lesson, students will use cams to practice data collection and graphing skills. A variety of resources are built into this lesson including a slow reveal graph with directions, videos
Students will learn about the difference between potential and kinetic energy by building a ramp. Three objects will be tested down the ramp to see which one can go the farthest. Data will be
In this lesson, students focus on the engineering design process to help them design, build, and test a functional bow and arrow system like the character Brian Robeson in the book "Hatchet". Students
This is a great opportunity to show students that coding can be a lot of fun, and it doesn’t have to be scary. Many high school students with little to no prior coding experience often automatically
This 45-minute lesson uses the book, "How to Catch an Elf", to lead into a cooperative engineering design lesson where students work in teams to build a humane trap to capture an elf.
A Shocking Dystopia: STEM Adventures in The City of Ember Part 4 of 4: Where the River Goes
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 1 of 4: Blackout! Community Circuits
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
Part one of a four part project exploring the movement of the brain upon impact in everyday activities. This lesson uses Pocketlab Voyager sensors to analyze brain movement in high impact activities
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