Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students learn how to get their drone into the air. It covers hovering, yaw, roll, and pitch. Before the students launch their drones, there is a discussion about preparing
Grades:
9th Grade, 10th Grade
In this hands-on lesson, students work with a partner to construct a functioning, usable sprinkler. Students use basic principles of engineering to create this prototype and test it out for adequate
Grades:
3rd Grade
This lesson is the initial planning, sorting, and planting lesson to get Our Plot of Sunshine Curriculum started within a 3rd grade classroom. Can be modified for other grades, but math within this
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Building on the programming concepts explored in part 1, this lesson asks students to re-imagine the ‘spiral-out’ program to be a spiral-in program instead. Designed to be a stepping-stone activity to
Grades:
5th Grade, 6th Grade
This is an introductory lesson designed for a robotics after-school session involving materials and equipment from VEX robotics and coding. Students explore robotics, discuss the tasks robots can
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created
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Edison Robot Challenges
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson students review the Edison robot and coding in Edscratch. They will then work together to solve math problems and then code the Edison robot to match their solution to the math
Grades:
Kindergarten
This is a hands-on lesson about shapes! After listening to Jack and the Beanstalk, students will look at a collage of castles and try to identify shapes that they see in the construction of the
Featured Lesson Plans
Check out these notable lesson plans.

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Math Magic through Coding!
Grades:
2nd Grade
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to

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Intro to MS Make Code (Eat the Food)
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over

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Kill the Dyes
Grades:
3rd Grade
In this lesson students will discover harmful effects and chemical makeups of artificial ingredients, specifically food coloring and red dyes. Students will experiment with and demonstrate capillary