After listening to Edwina The Dinosaur Who Didn't Know She Was Extinct, students will explain how Reginald Von Hoobie Doobie reacts to events in the story by creating a Behavior-Over-Time Graph and
After listening to Knuffle Bunny, students retell the story by coding a path on a map for Ozobot to follow.
In this lesson, students will learn about Wilson Bentley, the "farmer scientist" who pioneered photomicrography to photograph snowflakes and share them with the world. Students will then design and
Students will read the story "If I Built a House" and then record their elements of the story on index cards. Next they will design and build a House of Cards using index cards.
This lesson is part one of two lessons that have students create a step-by-step guide on how to grow a plant from a seed, including the required materials, conditions, and steps involved.
Students will use engineering skills, critical thinking, math and balance, and collaboration to build a home for a visiting Hedgehog. The materials are straws, string, wooden blocks, material/fabric
What is a geometric shape? Observe and discuss a variety of geometric shapes. Similar/different? Mathematical geometry vocabulary/activities with shapes Engineering a geometric playground Share or
Students will learn about catapults and will design a catapult to help Sir Gus defend the castle.
In this lesson your second grade students will create a sun dial and track the movement of the sun in the sky and shadows on the ground. This lesson incorporates student objectives of reading and
Simple Machine: Pulley, helping Rapunzel escape the tower
Students will participate in a hands-on scientific experiment that addresses the question: "Can you grow plants without seeds?" To further explore this concept, students will actively listen to a read
Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is
Context: culminating activity at the end of a unit Students will create 3D Models of a waterform. Learners will record a photo of their model, write and type or record information about their model