The students will create an interactive diorama using the Hummingbird Robotics kit on Natural Disasters. The students will choose their Natural Disaster that they want to bring to life, complete a
Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
In this hands-on lesson, students learn about earthquake engineering by researching, designing, and testing toothpick-marshmallow buildings for earthquake resistance.
This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are
Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom
In this outstanding lesson, students will explore circuitry through working collaboratively to build a working floor piano out of simple materials. Students explore the engineering design process by
Students explore how circuitry works with a hands-on lesson where they design and build their own working pressure plate. The use of a MakeyMakey is incorporated with helpful video resources and
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
In this outstanding lesson, students will apply their knowledge of how natural and human-caused changes to habitats or climate can impact our world in a stop motion film. The lesson covers a Science
More VR integration in the classroom, oh my! This is the second lesson of a two-day exploration of chain reactions. On day one, students received a general overview of chain reactions, Rube Goldberg
VR in the classroom, oh my! This Day 1 lesson provides students an introductory understanding of chain reactions, Rube Goldberg and his machines, the Oculus (Meta) Quest 2, the online game Dynamic
Students will redesign the front face of the school, to improve the curb appeal. Students will identify space by using math equations to properly create a plan for school makeover. Students will use
Students start by listening to "Those Darn Squirrels", by Adam Rubin. Instead of helping the birds, the students will explore the technology and the engineering design process to help those pesky
Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison
Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of
This lesson is modeled after STEMAzing's lesson, "Picture Perfect Rover Cell Phone Holder”. Students will build a cell phone holder for their Edison Bot, plan a drive for the Bot to collect photos or
Empower with solar, motors & wireless! Unravel renewable energy, motor tech & wireless applications in an engaging STEM journey.
Unleash creativity with drones and coding! Explore the exciting world of block coding and its application in drone technology.
In this hands-on lesson, students will be challenged to complete an obstacle course with a Sphero/RVR/Edison through coding. Students will be given a task list to complete and will be timed. Math
How can we design and engineer sports venues of the future that practice sustainability? According to the Green Sports Alliance, 17% of the world's population follows science but about 80% follow
In this lesson, students will learn about the different types of flying machines and differentiate between them and identify the different parts of a drone. They will also learn about their functions.
Featured Lesson Plans
Check out these notable lesson plans.
Animal Extinction: Lesson 7
This is lesson 7 of the Life Science Unit. Students explore a variety of learning experiences. There are 2 objectives. #1 Objective: I can create a mixed-media art piece with a message for the world
Animal Adaptations: Lesson 6
This is lesson 6 of the Life Science Unit. Students engage in various learning opportunities. #1 Objective: I can count and graph camouflage animals. #2 Objective: I can camouflage a butterfly. #3
Animal Life Cycles: Lesson 5
This is lesson 5 of the Life Science Unit. Students describe the life cycle of a chosen animal through photography or stop animation. This engaging lesson includes optional fiction read-alouds