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When You Give a Mouse a Cookie: Coding Lesson

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Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.

Lesson Grade Level

Kindergarten 1st Grade

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In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy