Robots and Coding: An Introduction
This hands-on lesson engages students by having them give each other instructions to complete a task. They read about coding and code for a Sphero bot to navigate a course using math to calculate distance of travel and direction while using block coding.
Lesson Grade Level
7th GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1nbKv4vFgLAaTZV1VCdx4-yTWlCBEAUWL/edit?u…Subject Area
Technology 5. Computational Thinker 6. Creative Communicator Engineering S3: Apply Mathematics to Engineering S5: Apply Technology to Engineering Mathematics Measurement and Data (MD) Geometry (G) Expressions and Equations (EE) English Language Arts (ELA) Reading (Informational Text) Speaking & ListeningRelated Content
A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson teaches students what coding actually is and how it enables us to program robots to do specific tasks. Using a simulated coding activity, students will begin to understand how coding works
Students will use a Sphero bot to collect data on the actual speed of the Sphero bot and use the data to make predictions as to how far the bot will travel in a given time frame.