Robot Art With Edison
by Jessie McKinley
In this engaging and hands-on lesson, students will explore the intersection of art and technology by designing and constructing a marker holder for a robot, allowing it to create artwork. Using the engineering design process, students will brainstorm, plan, create, test, and improve their designs. This activity not only enhances their understanding of abstract art and notable abstract artists but also integrates important concepts from computer science and technology standards, fostering creativity, problem-solving, and innovation.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1bTdUeNZ2qfj6DGYN4BQAJVp_h1LApjTxzlz8xDi…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker Engineering S2: Apply the Engineering Design Process S5: Apply Technology to Engineering
Featured
Off
Related Content
Grades:
7th Grade, 8th Grade
Students will redesign the front face of the school, to improve the curb appeal. Students will identify space by using math equations to properly create a plan for school makeover. Students will use
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of