Sorry, you need to enable JavaScript to visit this website.

Math Magic through Coding!

1 votes with an average rating of 0.

In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to detail each move of the object. Students will test the algorithm to meet its intended outcome. If unsuccessful, students will debug the algorithm and try again.

Lesson Grade Level

2nd Grade

Related Content

Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade
No votes have been submitted yet.

Designed for three hour-long STEAM Club meetings for scholars from kindergarten - fourth grade. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about