Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to detail each move of the object. Students will test the algorithm to meet its intended outcome. If unsuccessful, students will debug the algorithm and try again.
Lesson Grade Level
2nd GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1Oxtv6t8ktVH8WYWf93yTBTRImAIFsPPw/edit?u…Subject Area
Technology 1. Empowered Learner Engineering S3: Apply Mathematics to Engineering Mathematics Number and Operations in Base Ten (NBT) Measurement and Data (MD) English Language Arts (ELA) Speaking & ListeningRelated Content
A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This interactive 4th-grade lesson plan focuses on erosion and weathering, key concepts in understanding Earth's geology. In "Dynamic Earth," students use an interactive simulation to explore how