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The Marshmallow Challenge and the Engineering Design Process (EDP)

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This is lesson can be used alone to introduce the engineering design process. This lesson is 1 of 2 in an Engineering and Sustainable Design Unit focused on sustainability and sports. Students learn about the engineering design process, then work in teams of 3-5 to plan and build, using the EDP. The winning team receives a standing ovation from the other teams, and edible prizes! Student also work with behavior-over-time-graphs (BOTG), a systems thinking tool. Includes a set of class slides to teach the lesson, and music from the 70s-present!

Lesson Grade Level

6th Grade 7th Grade 8th Grade

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In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate