![cute little robot](/sites/default/files/styles/story_hero/public/2023-11/lesson_plan_24.png?itok=Gl95yoiw)
Introducing Code & Go Mice Robots
by Mercy Pemberton
In this lesson, students will be introduced to coding with the read aloud Mouse Count, play a simple Bottle Cap Arrow Game to learn directionality, and learn to program their Code & Go Mice with arrow buttons to save their mice friends from the snake!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1ydf-qvNb1nNm_IcxkIhEfOEGJ2q4AiuK/edit?u…Related Content
![cute little robot](/sites/default/files/styles/block_image_16_9_lge/public/2023-11/lesson_plan_24.png?itok=tG5U-7mc)
Grades:
Kindergarten, 1st Grade
In this lesson, students will play a small group coding game to retell the events in the read aloud, If You Take A Mouse To School, and then use the Engineering Design Process to plan, design, and
![](/sites/default/files/styles/block_image_16_9_lge/public/2023-04/lesson_plan_6_0.jpg?itok=fEffAML1)
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
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Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins