Introducing Code & Go Mice Robots
by Mercy Pemberton
In this lesson, students will be introduced to coding with the read aloud Mouse Count, play a simple Bottle Cap Arrow Game to learn directionality, and learn to program their Code & Go Mice with arrow buttons to save their mice friends from the snake!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1ydf-qvNb1nNm_IcxkIhEfOEGJ2q4AiuK/edit?u…Related Content
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Students will apply principles of design, engineering, and mathematics to create a physical or digital labyrinth inspired by the myth of Theseus. This project integrates STEM concepts with literature
Grades:
Kindergarten
This lesson provides the opportunity for kindergarten students to develop a mock oil spill and develop methods to help ocean life after an oil spill. Student will hypothesize methods that can