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If You Give a Mouse a Code

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A coding activity for the STEM teacher that has to participate in Literacy Night at school! This activity/lesson will introduce students to coding as a fundamental element of literacy and ties in well with a favorite book "If You Give a Mouse a Cookie".

Lesson Grade Level

1st Grade 2nd Grade 3rd Grade

Related Content

Simple machine contraption
Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
5 votes with an average rating of 1.
Button makers are great additions in the classroom! But first, students should learn the history of buttons, about the button machine and how to operate it. Challenge cards provided inspire students