
Students learn the history of rocketry, and the science behind rockets, and then design, build, and launch bottle rockets with compressed air and water.

This lesson is designed to have students investigate how objects, of different masses, will be affected when dropped to Earth. The lesson begins with a phenomena video - this video connects the idea

This is a continuation of lessons 1, 2 and 3. Students will test their cars for distance and speed. Students will add weight to the car and test for distance and speed again to determine if their car

This is a continuation of lesson 1 and 2. Students will learn about kinetic vs. potential energy and apply that knowledge to their car designs.

This lesson is a continuation of lesson 1. Students will learn about Newton's Laws of motion and apply those concepts to their car designs.

Students will use a kid friendly online CAD modeling program to create a car design. Students will then carve their car using floral wet foam, wheels and axels to race in the derby.

The lesson objective to introduce students to the engineering process. Students will be able to implement basic engineering concepts and problem-solving skills using the Wonder Dash robot and LEGO

Students learn about passive solar energy and design and build a model of a passive solar house.

Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students

This is a two-day introductory lab exercise using video analysis to derive the equations that govern projectile motion. It employs elements of Modeling Instruction to engage students in doing science.

The "I've Got your Six! Programming Sensors for the Blind Community" is an empathy based project that teaches students to program electronic circuits. It is designed for the beginner in mind to walk

The "Arduino Uno Programming: Basic Training Bootcamp!" is a step-by-step guide to creating and programming electronic circuits. It is designed for the beginner in mind to walk you through an engaging

Students get to discover the relationship between solutes and solvents in relation to concentration. As an inquiry based lab, students will mix their own concentrations of Kool-Aid or other powdered

Students work as engineers using the Engineering Design Process to design and create a parachute that will safely land a "rover" on Mars! This STEM activity uses easy-to-gather materials for parachute

This lesson has students investigate how forces and motion affect a car fueld by CO2 gas. Students have a design challenge to utilize their science knowledge to create a successful car.

This is the third of a 4-lesson unit on the North American Kestrel. Students will follow blueprints to measure out the sides of a professionally designed nesting box, then help put the box together.

In this lesson, students will collect flower and leaf samples from around their school campus and return to the lab to conduct chromatography to separate pigments in their samples. Students will learn

A 4-8 grade STEM lesson 4 of 4 skills improvement and evaluation. Career outlook for UAV/Drone Pilots, paths to becoming a commercial drone pilot. A review of flight dynamics, and the steps that had

This lesson plan describes the different process points of construction of a Truss Bridge and why these bridges are useful. This lesson plan includes objectives, assessments and some samples of Truss

This lesson is lesson 3 of 4 so it is designed to be used in conjunction with the two previous lessons. The students will continue using their newly acquired drone flying skills with both DroneBlocks

Students will use solar panels to transfer solar energy to a fountain. Students will be able to explore and demonstrate the functioning of a solar energy fountain.

Students will compare two non-fiction texts about the Mars Rover, Opportunity. They will then use their knowledge of Computer Science and coding to develop a code instructing a robot to traverse an

Introduction to Computer Aided Design in Real Estate using Floor Planner - a free to use software. I assign a house with 4 rooms to 6th graders, more complicated requirements to 7th graders, and a

Introduction to Robotic programming using the Wonder Cue robot with the blaster. Using Block coding or Javascript, teach the students to create a series of instructions that move the robot through a