
This is an introduction to coding and computer science by way of making and design, using the revolutionary new micro:bit microcontroller board. The bootcamp lesson is designed to help everyone

Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar

Students will create a Google slideshow presentation to document their progress through the engineering design process, which includes: researching the science of sound, then creating an instrument

This lesson is an activity to see what an angle is and how is can be used to approximate the time of day or even navigating vessels by measuring other celestial bodies. Students will use sextants to

This lesson is an activity to show how projectile motion and many other motions in nature fallow a parabolic curve. Students will manipulate that knowledge and analyze data using small play tanks to

I use this lesson as a fun activity to visualize unit conversions and the immense scale of the universe. I love this lesson because I find it challenging to teach unit conversions with hands-on

This lesson provides a quick and easy to understand introduction to Binary code. In this lesson, we focus on binary numbers whereas, subsequent lessons can focus on the binary alphabet.

Students observe particle movement for solids, liquids, and gases. They then write Pseudocode for coding particle behavior and then they code particle movement on Scratch for the three states/phases

This lesson is used to introduce our unit on Energy in a 9th grade physics course; however, it can be adapted to various grade levels and contents. It can be completed over 1–3 days, depending on your

The students will create an interactive diorama using the Hummingbird Robotics kit on Natural Disasters. The students will choose their Natural Disaster that they want to bring to life, complete a

Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and

In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the

This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are

Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom

In this outstanding lesson, students will explore circuitry through working collaboratively to build a working floor piano out of simple materials. Students explore the engineering design process by

Students explore how circuitry works with a hands-on lesson where they design and build their own working pressure plate. The use of a MakeyMakey is incorporated with helpful video resources and

This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to

This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials

More VR integration in the classroom, oh my! This is the second lesson of a two-day exploration of chain reactions. On day one, students received a general overview of chain reactions, Rube Goldberg

VR in the classroom, oh my! This Day 1 lesson provides students an introductory understanding of chain reactions, Rube Goldberg and his machines, the Oculus (Meta) Quest 2, the online game Dynamic

Students will redesign the front face of the school, to improve the curb appeal. Students will identify space by using math equations to properly create a plan for school makeover. Students will use

Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison

Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison

This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of