Getting Loopy with Loops!
In this kindergarten computer science lesson, students explore algorithms through a playful "Looping Train Adventure," connecting everyday actions to the way computers follow instructions in a sequence. The lesson combines hands-on activities, reflective discussions, and creative illustrations to foster a foundational understanding of computer science concepts.
Lesson Grade Level
KindergartenLesson Plan Link/URL
https://docs.google.com/presentation/d/1uwwFgxLYYAfZZ4Z7HW6vHeff5QreGypKL6d90rh…Subject Area
Technology 3. Knowledge Constructor 5. Computational Thinker Engineering S5: Apply Technology to EngineeringRelated Content
In this hands-on lesson, students match a subitize card to the corresponding number using a Bee-Bot. Students may work in small groups of 2-4 to program an algorithm on the Bee-Bots. They will be able
In this engaging lesson, students will program a Bee-Bot and answer prompts that describe familiar topics, likes, dislikes and family members. This is a beginning of the year activity. Students will
In this hands-on lesson, students program a Bee-Bot and name the student, teacher, principal, or important places at your school. This is a beginning of the year activity. Students will be coding a