Game Design: Part 2 Math Fluency Games
by Christi Jones
This lesson was developed to spark student interest with a game component while learning to use the features in productivity applications and Canva. The focus is on learning the applications and process of game design with a focus on simple games. Students can later repeat the process to develop more elaborate games with STEM lab equipment such as a 3D printer, laser engraver/cutter, etc.
There is a part 1 lesson.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1n3oiJXoRQNPu5uQ7_Xh5XV5yVR2xcBDqv2ZJYbl…Related Content
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to encourage students to explore their interests and pursue their passions while diving into the world of STEM. This lesson takes place in a classroom for one semester. 1 hour
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Button makers are great additions in the classroom! But first, students should learn the history of buttons, about the button machine and how to operate it. Challenge cards provided inspire students
Grades:
6th Grade, 7th Grade, 8th Grade
This lesson helps engage student voice in developing stronger research questions and projects on topics about which they are interested, curious, and passionate. The Question Formulation Technique